Funded on Kickstarter! Here.

April 2020 Update

Overall direction of the project

The short-film is completed (with the exception of one small 4-second clip). The score is composed, waiting on orchestrations. That means our main focus has been building the digital app.

The digital part of the project has had a lot of ideas, tests, and iterations, and by testing many hours of ideas, our current goal is to create a virtual experience of the Thomas piece, with an interactive component that lets you play the role as the conductor. We want to represent visually what the sounds of the instruments do, while challenging our “player” to interact with the music cues to learn a little bit about how the sounds of the instruments work together.

This has been a lot of fun, and considering we’ve had to reorganize parts of our project based on not having immediate access to live recordings, we’re excited that we can continue moving forward with our work.

Tracking the Progress with a Roadmap

In an effort to be transparent with you about our progress, we’ve created a project showing our roadmap. This post is dedicated largely to describing what these components are and what we’re working on. Keep in mind this is due to change widely based on what we learn going forward, but its insight into what we’re doing.Keep

The Music Is the Backbone

Current Status: Finished
The core backbone of the entire experience will be the Thomas piece. In each of the columns are the various scenes included in the short-film and composition. Everything that we’re programming here will be in reference to this core.

Visual Design

Current Status: Started
This is the design identity, the vectors (drawings), pictures, colors, and other assets that will ultimately shape the look and style of the interactive experience. What you see here is not final, gives you an idea of the bare bones of what we’re working with. Our goal is to build a sustainable environment.
Symphony Online Design

Visual Particles

Current Status: Started
This covers the animated elements of the program, including how things move, transform, and generate to build out a live environment.

Digital Orchestration

Current Status: Started
This process deals with translating the music into something that the program can understand. This is the timer that “launches” the visual cues based on our interpretation of the music.

Core Cue Mechanic

Current Status: Rough Pass
In the game, the user plays the role of the conductor – who is ultimately in charge of cuing in the instruments. On the right side is the wireframe concept of how the core cue mechanic works, first pull a cue out of the conductor’s stand, and then “cueing” the relevant section in the orchestra as they come.

Core Particles

Current Status: Rough Pass
These are the core functionalities and capabilities of the program out of the box. It includes what sections roughly do when activated, how they feel, and the timing components. This is a very abstract section and deals more with the engine aspect of the program.
Core Particles

Core Dynamic Environment

Current Status: Not Started
We want to connect the environment to the music to represent the visual nature of the short-film. This component deals with transitioning between scenes so they replicate the film in an acceptable manner.

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